If you want to play it, I’d recommend cutting 3 Sphere and 1 Talisman of Dominance for 4 Talisman of Hierarchy.īefore talking about how to side specifically in every matchup, I’d like to list everyone of the graveyard hate cards played in this spot of the meta, so I can be more schematic in the guide below. I like it mostly to fight Endurance, but it can also help generally versus other combo decks and countermagic decks.Įven if I’m not playing it mostly for what I wrote in the beginning, Prismatic Ending can help you more than Void Snare if you’re playing against a known metagame. Good protection against discard spells, but it also invalidates targeted graveyard hate cards such as Bojuka Bog, Nihil Spellbomb and Endurance. ![]() This card is mostly good against slower and controlish decks, because you have to wait one turn to win after you play it out. When graveyard hate is making things too hard, mostly versus Rest in Peace, I like to add one more copy of Charbelcher. Zero mana counterspell! Make sure to use it only during your turn (or to protect a Charbelcher), because you’ll lose on your upkeep otherwise. I like Void Snare because it’s one mana to solve everything, from a Tormod’s Crypt to a Sanctifier en-Vec, to a Leyline of the Void. These are here to bounce the hate card, then combo off. On four cards, I usually keep two lands and a mana rock.ĭon’t hesitate taking your mulligans since you can easily win on turn 3, even with a three-card hand. I like to mulligan away all the hands that don’t fulfil this requirement from seven cards, down to four. Mulliganing with this deck is quite easy, as you want only hands that can come up with a turn three or four win. Just remember to properly time it! So if you have a Sword in hand, make sure to discard it before the last Narcomoeba entered the battlefield. Phantasmagorian is here to solve problems: if you draw a Sword of the Meek or a Vengevine it might be difficult to go off, since you need those cards in the bin.Īfter you have all your library cards milled, you can use Phantasmagorian’s ability to ditch those cards and then use them to win. It’s also a precious cantrip you can use to dig deeper if you need something. I regularly cast Jack-o’-Lantern to mess up with opponent’s graveyard, mostly agains Dragon’s Rage Channeler. I usually like to keep the Oracle in hand when I draw, so I might just win on spot with 6 mana, milling my whole deck and slamming the 1/3. Jack-o’-Lantern, Thassa’s Oracle, Memory’s Journey: all those cards have text. Death’s Shadow) where I frequently don’t need the full 28 damage to punch through. Vengevine is another card I like to trim sometimes, especially versus aggressive manabase decks (i.e.Although you might want to cut one copy postboard when you’re playing against Sanctifier, since you’ll most likely have to go off with Thassa’s Oracle anyway. Running two Narcomoebas helps you to not instantly lose if you draw one.Pentad Prism is your most important card, since you don’t need a third land to go off if you cast it with 2 colours.Ĥ Creeping Chill, 4 Vengevine, 3 Sword of the Meek, 2 Narcomoeba, 1 Salvage Titan: This is our combo package, and we usually never side these out. Maybe it can even seem a bit of anhigh number, but I like to have good percentages of drawing lands when I mulligan.ĩ mana rocks to ramp and make the turn 3 kill more likely. I think this is the perfect number to avoid flooding or mana screw. Let’s start with a quick analysis of cards: Deck Analysis LandsĢ1 lands, 7 black sources, 3 taplands. To solve this problem, you will need to exile Jack-o’-Lantern to fix your mana. Sometimes you don’t have the right colors of mana on your board to produce UU. You now use Memory’s Journey to shuffle your Thassa’s Oracle back into your deck (so it should be the only card in the library). Thassa’s Oracle: Sometimes their board is too big, or they are at 30+ life, so your main plan doesn’t work. ![]() It’s slower than the other win conditions, but it can deal 40+ damage! Typically good to bring it when opponents overwhelm you with graveyard hate like Grafdigger’s Cage, Relic of Progenitus and others. ![]() Goblin Charbelcher: This is a pretty straightforward card.Attack for 16, and deal a total of 28 damage in one turn.Cast Salvage Titan and let the Vengevines trigger.After you have 3 artifacts put into play, use Salvage Titan’s ability to recur it from the graveyard, exiling 3 useless artifacts.Sword of the Meek triggers, equipping it to the first Narcomoeba (you can decide if/how to let those trigger).After you resolved the Chills, you let Narcomoebas enter the battlefield.Creeping Chills and Narcomoebas are put on the stack.
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